Wake Up and Smell The Ruin
Any weapon costs 30 Credits.
Light Armor, which adds your Dexterity Modifier plus 3 to your Armor Class. Costs 25 Credits.
Medium Armor, which adds your Dexterity Modifier plus 5 to your Armor Class,
but gives you disadvantage on all Dexterity and Strength checks. Costs 40 Credits.
Heavy Armor, which adds half your Dexterity Modifier plus 7 to your Armor Class,
but gives you disadvantage on all Dexterity and Strength checks,
as well as a -1 penalty to Movement Speed. Costs 50 Credits.
Light Shield, which adds a +1 bonus to Armor Class. Costs 10 Credits in Character Creation.
Heavy Shield, which adds a +2 bonus to Armor Class. The character needs a Strength score of 15 or higher to not take a -1 to Reflex while using a Heavy Shield. Costs 20 Credits in Character Creation.
The price of a special item, like a fire-retardant suit, a pair of special boots, or a vial of poison, must be negotiated with the GM, to determine a fitting cost and effect for such an item.
You may also spend 10 credits to roll on the Random Junk Table.
-sword, dagger, spear, etc.
-tire iron, long ratchet/wrench
-pool stick, cricket/baseball bat, croquet mallet
-sharpened street or road sign
-martini glass/glass bottle/mug
-box cutter/carving knife/steak knife
-length of pipe/gate arm
-ceiling fan/chandelier on a chain
-chain w/ heavy object at the end
-bottle shooter/potato gun/t-shirt gun
-super soaker w/ acid/taser/etc.
-airsoft/paintball gun/BB gun
-razor sharp CD’s/rocks/eggs
-signal flare gun
-car parts/scrap metal
-garbage can lid
-toilet/ sink pieces
-pot top/ kitchen ware
-license plates/street signs
-cabinets or dresser parts
-actual platemail/chainmail/leather armor
-soda can mail
-actual body armor