Wake Up and Smell The Ruin

City Lights and Firefights
Session 15

On the horizon were the Twin Ziggurats of Dreegs, the hundreds of glimmering shops and buildings, and the massive PRISM Tower looming over all. Upon arriving in the glamorous Neon City’s Dreegs District, the convoy was searched and looked over. The crew got credits in exchange for their contraband weapons, and entered through the city gates. Immediately inspired and excited by the lights all around, the plant, SkiMask and Barack hopped out of the Roller, while Funky sought out a place to park it.

That night, while visiting Black Jack’s Hand, a massive gambling arcade in the district, the group met Zig, who greeted them with excitement and gravitas. He mentions the Alpha Program, a specialty team of mutants and augmented folks who workv for PRISM and lead private armies. He also brings up the recent falling meteors full of evil things, that the party once fended off. He vanishes after mentioning that he’ll see them again soon, and the team tried out The Gone-tlet, a long spanse of dangers that contestants run through while under the effects of debilitating chemical gas. They lost, passed out, and woke up the next morning, being kicked-and-fed-awake by Sick Eddie.
After breakfast, the team gathers themselves and head into the Envaea District, where the PRISM Tower stands tall. As they near the perimeter of the tower, guards indicate that the group is expected by William Sarne for a meeting on the 62nd floor. They need to offer up all of their weapons, and upon entering the tower, they are lead to a large elevator. After pressing every button on the way up, they finally make it to the floor.

Behind his desk sits Bill, who reluctantly smiles and approaches the party. He briefly pardons PRISM on Harlock’s behalf and grants each of them a large sum of digital tap-credits. He mentions the meteoric creatures and the shifting class tides in the Neon City. Finally he sends the party off, while handing them each his business card.
His face is grim.
Each business card has a different message scribbled on it, each to a similar tune.

THERE ARE ARMED SOLDIERS COMING HERE TO KILL YOU.”
“WE NEED TO GET OUT OF HERE
FOLLOW MY LEAD

The elevator’s “ding” breaks the dead silence, and everyone dashes as fast as they can out of the way as the elevator door opens, and six PRISM Soldiers unload automatic weapons into the office. The furniture gets eaten up by the gunfire, and suffering bullet wounds, the party springs for cover. In no more than 20 seconds, Bill attaches a sonic bomb to the window, and as SkiMask crawled into the ceiling to drop lights on the foes, Eddie diseased another, Milk used his psychic influences and Obama snapped a neck, the bomb blew out the window and Bill jumped.

Landing atop a carrier hovering outside, he helped the others climb inside, where they met Zig and a pilot named The Mink. Once all were in the ship, they blasted the office with intense gunfire and maneuvered through the city to escape.

They’re on the run.

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Riders; and The Storm
Session 14

After leaving the Arena, the party joined the convoy heading south, full of merchant-rigs, carriers and various other armored vehicles, and the Hogan Roller was towed through the mountains by their new friend.

The convoy was travelling so close together and in such friendly company, that it became commonplace for folks to climb and jump between vehicles while on the road. There was a semi-trailer-truck with an open back that had become a gathering place; and a group of people sat around a metal trash can with a fire inside, telling jokes and stories. Among them was a cook, a bounty hunter, a body guard, and some shiesty gambler who everyone seemed to dislike.
Here, the party also met Milk, a hardened gear-head with experience in engineering and mechanical repair. He spoke in soft, harsh tones, and seemed to be full of secrets. However, they got along, andExplosion Cactus and Barack Iguana bonded with him over spraying hallucinogenic crystal-mist in the face of the gambler, after he tried to trick them at dice games.

Suddenly, as they cautiously make their way through a pass, a horn rings out, whistles blow, and shouts come from down the convoy— a sandstorm is coming in, fast. The vehicles all seal up their doors and windows in preparation, and shortly the sand comes blasting in, through the canyon, wracking the convoy with intense tenacity. Then it stops; much shorter than expected, then the sound of boots on top of the semi are heard.

The door is pulled open by something big, and the group is ordered out of the trailer by a couple of snipers, positioned atop the cliff-side. The group then takes notice of the giant crustacean-like creature atop the trailer, furling its big nasty spaghetti-mouth in weird excitement. The party does not jive with this, and a fire-fight breaks out after Milk refuses to let them halt the convoy.

As Explosion Cactus blends into the ceiling of the trailer and the cook hides inside protecting his meatballs, Milk, Barack, and the others engage the snipers. Funky and Sick Eddie, too, spring out from the Hogan Roller to defend the convoy, to discover there are more snipers and even some kind of mutant who can control the weather, wielding a staff adorned with skulls.

Eddie manages to develop a friendship with the massive crustacean, sharing his bile and necrotic greases with it, while the snipers take punishment from the others, and Funky chases down the shamanic “Storm-Speaker”, whose summoned a glass twister against him. Explosion Cactus is hit by shards of glass and wounded, falling down the cliff-side.
By the end, Milk lands a head-shot on a sniper with one of their own rifles while Funky busts the shaman’s skull with the skulls on his staff, and Eddie and Barack clean up the remaining threats.

Explosion Cactus’ injuries are tended to, and the group is celebrated by the convoy-goers. Granted favors and tech by various merchants on board, they are praised, and even given some of the cook’s meatballs! Their newly-found crustacean friend, Spaghetti-O’s, seems happy to be with Eddie, and all of his corrosive stinks.

In the distance, as night falls, The Neon City glows with an ominous light, awaiting their arrival.

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Tournament in the Mountains
Session 13

While seeking out a rig to help pull the Hogan Roller from the hole in the earth, the party meets “Wreck’em” Rob, a tow-rig driver. He notices the size and gumption of Funky and SkiMask, and makes them a deal.

If they enter the Neon Spine Arena’s partnered wrestling tournament happening tonight, he’ll tow their vehicle all the way there, for free.
They agree, and upon reaching the arena, they see a massive four-armed alien crash land and demand a place in the tournament, despite not having a partner to enter with. He strong-arms a wimpy fellow named Tommy into joining him, and the tournament begins.

The rules of the Neon Spine Arena are as follows:
-Killing is OK
-Cybernetics are OK
-No weapons or items are allowed
-No Projectiles are allowed
-If you leave the Arena, you lose.
-If you injure the audience, you lose.

First, SkiMask and Funky face off against Chillboy, a goopy, thin little crystal-faced alien man, and Irondog, a quadrupedal hound with six eyes and chainsaws for hands. They square off, then something in Funky’s blood erupts into his mind, and allows him to swap his consciousness with that of Irondog. In his new body, he immediately leaps into the crowd and tears apart the father of a tater-tot-person-family. Chillboy, feeling detrayed, begins to run, but is stomped by SkiMask and wrestled down. Funky, now back in his own body, grapples the confused Irondog to the ground, aided by tournament staff.

The next match features Q’zarr against the Crimson Fools, local favorites. They are a pair of dark red strongmen who seem to be able to regenerate their limbs. Q’zarr, however, ignores their strengths, and after tearing off the head of one and the arms of another, seals a victory for himself, while his partner cowers in the corner.

Next up is SkiMask and Funky versus Q’zarr and Tommy. Q’zarr steps to the pair with his massive, tree-trunk-like legs and begins to grapple Funky. SkiMask dives on top of him, attempting to squeeze his pea-pod-like-growths on his head. He releases a pair of egg-like pods that slime to the ground. He smashes SkiMask while Tommy climbs a pillar and drops cinder and ash down on all of them from the fires meant to light the arena. Soon, after smashing the eggies and Q’zarr’s face, SkiMask climbs and maneuvers around him, while he swallows Funky whole, and SKimask follows inside. Funky bursts forth from him, tearing him in two, and his alien liquids spatter all over the arena. Funky and SkiMask recieve a gratified thumbs-up from Wreck’em Rob, who bet on them the whole time.

The pair win the prize money, and Rob is so pleased with his own winnings that he offers to tow them all the way to Neon City if they want.

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Oh God Not The Bees
Session 12

After a few more exchanges with locals and the purchase of some questionable powder, the party heads off from the Golden City in search of Bill and their settlement money over being tested against their will by ex- PRISM-employee Harlock.

The entire truck fell straight into a big trapped hole in the road, and the group was telepathically taunted by a bizarre toddler-voices in their minds, then ambushed by a bunch of weird baby-geezers. After a daunting fight with these gross things, they’re attacked by a big brain-headed horror, which continues to telepathically communicate in an unsettling toddler’s voice.

They smash the toddler into bloody pieces and the weird naked-baby-geezers back off. The beast seemed to be controlling their minds, and they then lead the party to their underground city. In pitch blackness, they lead them around the town and show them the Bright Place, an anomaly that the party asks to learn more about.

Beyond a giant vault door is a strange 2000’s-era settlement, fresh and new, and full of clones of some guy named Jebediah. The clones, mostly defective and melty, tell the group that there’s another exit from the vault, and then warn the team about ‘55’, a dangerous clone apparently lurking somewhere in the colony.

After smashing a bunch of mirrors, the party finds 55, who darts toward the secondary vault exit, and proceeds to blast thousands and thousands of bees out of his mouth. The party survives, and then assess how the hell they’re going to get the ’Roller our of this godforsaken mess of a place.

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The Attack on Fort Filmore
Side-Session 3

Lizard FIlmore and The Duskmen offer Cyra protection, but ask The Midnight Runners for help in defending one of their borders from mutant assailants and raiding parties on their north-eastern border.

assembling all the Midnight Runners they could find, the group faces off against the threat, and are battered by an onslaught of big, huge mutants, nasty feral beast-men, and even a truck full of greasy raiders with assault rifles and high-powered weapons.

The two gangs, working together, eliminate the threat, and receive a strange call regarding their new friend Cyra…

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Puppetty Horrorfest In The Dark
Side-Session 2
The Midnight Runners met up with a few other extended members, Fastghost, Barack Iguana and ASAS who agreed to take Cyra to a safehouse owned and operated by The Duskmen, a fellow gang beyond the city’s limits.

When the party mushes themselves past the border, they find themselves seeding through a ruined old factory, and are attacked by horrible brain-creatures. These beings manipulate other odd aberrations in the pitch-dark of the ruins, and seem to bleed maggots everywhere. Gross.

Just as all seemed grim, the beasts are assailed by a team of strangers, let by a man familiar to Barack Iguana— Lizard Filmore; fellow reptilian president, and leader of The Duskmen.

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Throwdown in a Shitty 24-hour Convenience Store
Side-Session 1

While in search of midnight snacks, as the Midnight Runners often are, the grocery store they’re in gets blown up by a bunch of jerks looking for a girl with a baby.
Raptorbo and Doug are unnerved by the lack of tact that these guys are displaying, and decide to beat the shit out of, and murder, all of them. Before their leader’s head gets turned into homemade pizza, he squeals that they were sent by an anonymous benefactor to retrieve that baby, because the baby is somehow ‘special’.
The woman, Cyra, and her baby Bean, are helped out from beneath a grocery store shelf that fell on her, and she offers the Runners a job; to bring her safely to the edge of the city, where she’s been offered sanctity by the Duskmen.
They ride off into the night on their dogsled.

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Golden Showers, Pt. 2: Explosé
Session 11

As the group prepares themselves to leave, SkiMask goes looking for the gasoline they’ll inevitably need, while the others shop around.
SkiMask stumbles upon a gasoline cult, worshipping a big pool of the stuff, in a dark alleyway in some destitute part of the city. He’s spotted, and cornered by the cultists, who has some interesting abilities which they use to trap him. Luckily, his pals track him down (following the trail of gas and people’s stories about the weird fucked-up-looking-guy wearing the ski mask), and help him face the cultists. Explosion Cactus sparks, and explodes, and nearly kills everyone.

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They crawl out of the alley before anyone can investigate, but before exiting, manage to get 2 full tanks-worth of gasoline.

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Golden Showers, Pt. 1: Bar None
Session 10

The gang arrives in the Golden City, to the west of the mountains, en route to the Neon City in the south, where they plan to meet Bill and get their settlement money.
They head to a bar in the eastern side of the city, and Barack looks into PRISM’s ‘Alpha Program’, for special individuals like himself.

After talking shit, buying hats, selling ‘magic bullets’ and making- friends- fools of themselves, the group also met Vance, a coolguy who needs help getting to the Neon City, away from PRISM’s eyes. Funky agrees to bring him with you, and he agrees to pay for your services once he’s made it to his place in the city.

You leave for Neon City in two days.

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Skyfall by Adele
Session 9

Funky Harrison’s fungal growth drags itself to the boat, along with a passed out Eddie and SkiMask. They push along through the frigid waters until they reach Freon Shore, and they pass out upon reaching the village. Over the course of the next two days, Eddie and SkiMask rested, while Funky’s mushroom grew and Explosion Cactus hung around the herbalist. At the dark of night, a large, terrible shooting star smashed to the ground about half-a-mile from the town. The adventurers awoke, and immediately sped their way towards the calamity. Along the way, they call up Adam from PRISM, and he warns them not to approach it; he’s heard reports of similar creatures before. Regardless, they continue toward the crash, and Adam says he’ll try to get there as soon as he can. Upon arriving there, they found a crater, where two wicked creatures are waiting within. They climb out, and sprout black, tar-like wings, and attack the adventurers. The adventurers dispatch the creatures, and as PRISM appears, they are met by Adam. The scientists of PRISM take samples from the creatures, and then look over the party to make sure they’re okay. The group saddles up with Adam, and they head to the Golden City where they can get gas, then plan to make their way south to The Neon City, where they’ll be met by Bill to get some answers and some credits.

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